Imagine combining chess with the chances of D&D dice and you have Dungeon Chess, a small game I created as a little side project.

Chess, but the pieces fight back. Every warrior on the board has HP, and every capture is a d20 roll — roll high and you'll crush a rook in one blow, roll low and your queen might bounce off a pawn… then get counterattacked into oblivion. Critical hits, fumbles, healing potions, and an AI warlord who plays to kill the king, not checkmate it. Your perfect opening means nothing when the dice decide otherwise.

Begin your upgraded chess battles!

This is a side project I was working on for awhile. Feel free to comment or contribute as you see fit.

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I had fun playing this one, though sometimes the game gets glitchy if i scroll at down.

Thankss! Although it's not meant for high level chessplayers (it gets really frustrating in the strategy department lol), it was great fun to make and I'm glad you like it!